You can grab a baton on the start of your turn when you get a four of a kind, or when an opponent gets one and starts the 'baton rush'. If someone else gets it first, you have to grab a baton before they all run out. I'll work on improving the rules section to make this clearer, thanks for the feedback!
Very nicely done game, my only complaints about the game would be the game's length, its to be expected that its not a few minute long game, but a lot of time gets thrown away with the start of the game due to 4 others drawing cards. My fix for this would be adding an option to increase opponent drawing speed in the settings.
My other complaint is just them not being big enough! lol
Thanks for the feedback! I'll add the speed option in the next update, as for the art, i'm trying to improve my limits little by little, so i hope that with each new character i can show the improvements i'm aiming for.
It's a well made game, easy to understand, and the pixel art looks great! My only critique (and it is a nitpick at most) is that it's hard to see any changes after someone is zapped the first two times. I just wish the zaps had more weight to them (pun intended)
Otherwise this is pretty good and I can't wait to see what you add to it!
When I get 4 of a kind, there's a delay for when I can grab the baton. (I click, but during the animation, I can't click.) This is not the case for the computer players. I had 4 of a kind, but the computer player grabbed before I could.
Sorry, i forgot to mention in the instructions that you can only grab a baton at the start of your turn. As for the timers, that is part of an anti-frustration mechanic that increases the opponents minimum and maximum response time after you've already won a 1v1 against them. This is to prevent an RNG fest to get the achievements (times get back to normal ranges after you get them all), but i might have overtuned it too much. I will fix this in my next update.
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the rules confuse me. i can't tell when to play my hand or how to even do so.
You can grab a baton on the start of your turn when you get a four of a kind, or when an opponent gets one and starts the 'baton rush'. If someone else gets it first, you have to grab a baton before they all run out. I'll work on improving the rules section to make this clearer, thanks for the feedback!
Very nicely done game, my only complaints about the game would be the game's length, its to be expected that its not a few minute long game, but a lot of time gets thrown away with the start of the game due to 4 others drawing cards. My fix for this would be adding an option to increase opponent drawing speed in the settings.
My other complaint is just them not being big enough! lol
Thanks for the feedback! I'll add the speed option in the next update, as for the art, i'm trying to improve my limits little by little, so i hope that with each new character i can show the improvements i'm aiming for.
It's a well made game, easy to understand, and the pixel art looks great! My only critique (and it is a nitpick at most) is that it's hard to see any changes after someone is zapped the first two times. I just wish the zaps had more weight to them (pun intended)
Otherwise this is pretty good and I can't wait to see what you add to it!
Thanks for the feedback! i'll try to improve how i distribute the weight between stages so every stage feels more impactful.
When I get 4 of a kind, there's a delay for when I can grab the baton. (I click, but during the animation, I can't click.) This is not the case for the computer players. I had 4 of a kind, but the computer player grabbed before I could.
Also, I played 6 rounds. Only one person got zapped in that whole time. Your baton math is off somehow.
Sorry, i forgot to mention in the instructions that you can only grab a baton at the start of your turn. As for the timers, that is part of an anti-frustration mechanic that increases the opponents minimum and maximum response time after you've already won a 1v1 against them. This is to prevent an RNG fest to get the achievements (times get back to normal ranges after you get them all), but i might have overtuned it too much. I will fix this in my next update.